Due to some technical reasons it is not possible to prevent the game from closing at this time. Currently when you perform a Save State the game will close and you will have to re-boot the game to continue with your game-play session. Here are some general notes and tips regarding the Save State feature: Screenshot showing how to load a save state you have created. When the game is installing its game data (applies to disc games).when you see the autosave icon during game-play, or when you are manually saving). When the game is in the middle of saving (i.e. Please note that you should NOT perform a Save State: Note:You can load your Save State using Ctrl+ R as well, but certain conditions have to be met for this to work: (1) Suspend Emulation Savestate Mode must be set to false (read the Configuration Options section below for detailed information), (2) The game must be booted, it will NOT work straight from the RPCS3 window with the game closed at this time (may change in the future). You can load your Save State by right clicking your game, then selecting Boot with savestate, or by dragging and dropping the specific Save State file into the RPCS3 window. You can perform a Save State at any time using Ctrl+ S during your game-play session. Of course, there are a whole host of other scenarios you can think of where this feature can come in handy, so we leave it up to the users to experiment with it. This is useful in many scenarios, such as when you are in the middle of a tough encounter in a game and you do not want to fight through a bunch of enemies to get back to where you were, in this scenario you can simply load the Save State you created and pick off exactly from the moment where you took the snapshot, saving you a lot of time and hassle. In simple terms, Save States are snapshots of whatever was happening while in-game in RPCS3 at the exact moment when they were performed. Save States are not to be confused with Save Data for your games. Like most emulators out there, RPCS3 now supports Save State.
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